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PJ DEV

8
Posts
7
Following
A member registered Oct 16, 2023

Creator of

Recent community posts

So addicting! I love the added coin flip! 

That sounds cool! I tried using the RMB for movement and LMB to move, it's so difficult and most of us are not used to clicking like that. But now that you made mention of swapping, it sounds like a great idea! Thanks so much for the feedback, Queue Captives :)

Looking forward to that, bittyBIGstudio. Thanks so much for the feedback :)

The projectiles was added to make it more challenging and dodging them does no good... I think adding a way to dodge them to the mechanic even if it's a small chance of dodging sounds great. Also, I tried splitting the move and attack to different button but it doesn't seem intuitive and provide smooth control (most importantly if we're not used to RMB). Adding this option sounds great. 

Thanks so much for the essential feedback, Dev Cabbage :)

Sure, Tuvu. Thanks for the feedback

Thanks a lot for the feedback, numblur. The movement logic you advice sounds good... I should definitely try to implement it... However, all changes to the game can't be uploaded until the game jam is over. Thanks once again for the feedback :)

I can't reply with the intended answer by the Host, but i'll share my opinion. 

Making asset before the jam start falls under premade assets which are allowed... Also, template sounds great as long as you don't work on the jam game before the jam start. 

I might be wrong about this.

Nice game