The projectiles was added to make it more challenging and dodging them does no good... I think adding a way to dodge them to the mechanic even if it's a small chance of dodging sounds great. Also, I tried splitting the move and attack to different button but it doesn't seem intuitive and provide smooth control (most importantly if we're not used to RMB). Adding this option sounds great.
Thanks so much for the essential feedback, Dev Cabbage :)