Amazing visuals in every way and I loved the art style and audio. The gameplay content felt rather limited in my opinion. When I worked out that rotating the wheel slowly was more effective than quickly, the game became more of a waiting game for when the next dialog option would come up.
Viewing post in DomoHodets: House Walker jam comments
Thanks for the feedback! This is our second collaborative game, and we decided to experiment with the idea of a walking house/city. However, while we were tying together the graphics, sound, and code (and while I was pestering the programmer with questions about Git and Godot), the gameplay ended up being a bit simplistic.
Then, we focused on atmosphere and added story/lore through dialogue, turning the game into more of a text-based experience with minimal interactions.
As you noticed, this didn’t make the gameplay any better.
We’re already thinking about how to rework everything after the jam and make it moe engaging. Thanks for your feedback—it’s really valuable to us!