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(+1)

Sorry to randomly post a question in your comments but theres not really any way to get in touch with people on itch, can i ask what software you used for the animations and visuals in this game? I'm very new to game deving and am trying to wrap my head around vector graphics...

(+2)

Sure, no worries! The game engine is Godot, and the vector graphic software is Inkscape. In this game, all animations are made directly in-engine (Inkscape does not support animation).

More details on how it's done: The animations use the basic AnimationPlayer node in Godot.

The player character is a bit more involved.  It uses a Skeleton2D (allows you to setup an armature with bones and IK). And some parts of the player are made of polygons and lines that follow Bézier curves (Path2D in Godot) with custom scripts to adjust the line/polygons dynamically.

And then finally there's the reveal color effect which I'm doing with a custom godot shader.

Hopefully that explains a bit! feel free to ask more questions