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Aurumorium

A topic by gruebite created Mar 01, 2025 Views: 262 Replies: 4
Viewing posts 1 to 5

Heyo, I'm gruebite, and this year I'm making Aurumorium!

Aurumorium is an incremental mining roguelike where you carve your way through walls in an endless cavern. You play as a golem powered by pure avarice (and a philosopher's stone), transmuting walls into gold which you spend on forging evermore destructive cantrips. You're under the command of an alchemist who periodically imposes a tax, both a flat fee and a percentage, on the gold you've collected.

The idea is inspired by one of my favorite dungeon generation techniques: the humble random walk. Early in the game, you'll be slowly carving your way through the cavern, but as you collect powerful cantrips, the golem will be blitzing around, unleashing a cascade of satisfying effects. My plan for cantrips is pretty simple and should accommodate both order and chaos.

Good luck, everyone!

(+1)

Good luck, I'm always curious about your 7DRLs!

(1 edit)

Approaching the halfway point and I'm pretty happy with where the project is at!  It's not quite a game yet, but you can try it out here: https://gruebite.itch.io/aurumorium

And a quick gif of the golem mining some walls

What I've done so far

  • Cave generation with infrequent, but trackable gold
  • Can cast cantrips with some basic effects
  • Core of the UI, including an inventory for cantrips and a forging option (not fully developed)

What I have planned

  • The alchemist, your creator, taxes you increasingly and periodically based on your spent essence
  • A game mode where you're free from taxes
  • Way more cantrips, with several tiers of power
  • Forging random cantrips, even powerful ones early, but they're rare
  • Forge level ups, increasing your chances for powerful cantrips
  • Exploding gold animations and sounds

And I have more, but those will come later!

Thanks Vedor!  Good luck with yours. :)

(2 edits)

Welp, it's over. Overall, I'm quite happy with the result! It certainly needs some balancing and a couple other things, but it's a fun toy. I think future development would focus on expanding the cantrip harmony/discord mechanic, which I find pretty interesting. I can also see giving the alchemist more of a character and a means for other mechanics. I think the fun is really in finding a group of cantrips that can be cast cyclically for as long as it's efficient to do so.

A preview of some gold explosions:


I already added a post-jam update that fixes an issue from a comment made. It was a minor UI/data desync. Play it here: https://gruebite.itch.io/aurumorium !