Approaching the halfway point and I'm pretty happy with where the project is at! It's not quite a game yet, but you can try it out here: https://gruebite.itch.io/aurumorium
And a quick gif of the golem mining some walls
What I've done so far
- Cave generation with infrequent, but trackable gold
- Can cast cantrips with some basic effects
- Core of the UI, including an inventory for cantrips and a forging option (not fully developed)
What I have planned
- The alchemist, your creator, taxes you increasingly and periodically based on your spent essence
- A game mode where you're free from taxes
- Way more cantrips, with several tiers of power
- Forging random cantrips, even powerful ones early, but they're rare
- Forge level ups, increasing your chances for powerful cantrips
- Exploding gold animations and sounds
And I have more, but those will come later!