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(1 edit)

Approaching the halfway point and I'm pretty happy with where the project is at!  It's not quite a game yet, but you can try it out here: https://gruebite.itch.io/aurumorium

And a quick gif of the golem mining some walls

What I've done so far

  • Cave generation with infrequent, but trackable gold
  • Can cast cantrips with some basic effects
  • Core of the UI, including an inventory for cantrips and a forging option (not fully developed)

What I have planned

  • The alchemist, your creator, taxes you increasingly and periodically based on your spent essence
  • A game mode where you're free from taxes
  • Way more cantrips, with several tiers of power
  • Forging random cantrips, even powerful ones early, but they're rare
  • Forge level ups, increasing your chances for powerful cantrips
  • Exploding gold animations and sounds

And I have more, but those will come later!