Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Wow, I can't believe you made this in a month. This game is so cool!! I love the cute cardboard aesthetic and the music is very soothing (great for a puzzle game). The game's systems are very intriguing and you do a good job slowly introducing the systems to the player. I can't quite put my finger on it, but it's fun! I think it's because the game is greater than the sum of its parts and it just has a great vibe.

Okay, enough gushing about it. Here's my one suggestion (take it with a grain of salt): The "Action" "Target" card could be a little clearer. For example, with the hourglass and button drawing, does this mean "Wait for the button to be pressed" or "Pressing the button executes a wait"? It took me a little bit of time to figure it out, which could be part of the design, but perhaps it would make for a better user experience if the diagram or instructions were laid out more clearly.

(+1)

I’m glad you like it, it was a huge amount of work!

Thanks for your feedback. Designing levels of increasing difficulty was challenging, it’s good to hear that it is correct. I expect the player to do both inspecting the program and observing the robot behavior in order to understand the program. But I agree that the “action”/“target” is not very clear and could be improved. Such kind kind of new and unique game mechanics are hard to introduce to the player… in my to-do list for the next update :)