That was amazing. Please tell me this is aiming to become a full fledged game.
I loved the art and the PT-like atmosphere is on point, but what truly blew my mind is how amazingly physical it felt to control the character. Her hands interacting with items and door handles just felt so right. It reminded me of Dark Corners of the Earth and how those guys had to cut out a similar feature because they couldn't figure out how to prevent the character's arm from bugging out all the time. You guys nailed it. I love coming up to doors at weird angles and see the character position herself correctly in such a seamless manner to open them -- pachajustright.gif
Also, nice touch with the red curtain room. The owls are not what they seem.