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(+1)

In terms of gameplay I think it definitely has potential to expand further. I can see something similar to Windland or Jet Island, where the most interesting part is to build mastery upon new "sports", in your case it's flying, crawling and jumping. The flying mechanic is also perfect for exploring big open maps. 

However I'm a bit confused whether I should flap my wings like a bird or just wiggling rapidly. The level is too daunting for beginners to practice flying. I'd prefer a "safer" place to do the tutorial.

Also you'll have to implement in-game rotation sooner or later, unless you're targeting wireless device like Quest. I couldn't finish the laser part simply because the cable was too annoying. 

Totally agree. A skilled based game is something I’ve had in mind.

Yes, there does seem to be a divide between people who swing wings rapidly and those that make slow large swings. My intention was for the latter, but as it stands there is no right or wrong way to do it.

The level I have at the moment is clearly not a starting stage, it’s just that I’ve only had time to make a single stage and I opted for a larger space that represents a middle point of where I want the players to get (at least skill-wise) and not the starting safe-space. But that has to be changed in later iterations.

The cables are a problem and I will certainly have to address that in one way or another. Thanks again!