A skilled based game is something I’ve had in mind.
Yes, there does seem to be a divide between people who swing wings rapidly and those that make slow large swings. My intention was for the latter, but as it stands there is no right or wrong way to do it.
The level I have at the moment is clearly not a starting stage, it’s just that I’ve only had time to make a single stage and I opted for a larger space that represents a middle point of where I want the players to get (at least skill-wise) and not the starting safe-space. But that has to be changed in later iterations.
The cables are a problem and I will certainly have to address that in one way or another. Thanks again!