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(2 edits) (+1)

I am impressed that you did this in just one week, astonishing!
Did you work alone on this or were more people involved?

(+1)

Thanks!

I worked on the project by myself for a about half the week; I wish I could have spent more time on it and consider trying to make low poly assets myself, but sadly I was busy for most of the work days.
As other people pointed out the art assets, level, and some of the vfx were from an asset packs I own, since the rules do encourage to use such resources and I am not a visual artist.

What really helped me speeding up the implementation of certain mechanics was having previous experience and therefore a good know how in developing those type of game mechanics; I usually tend to look at my own previous code, and use it as a reference to develop a better and more robust implementation of the same feature, while avoiding the road bumps encountered when first trying to prototype a type of game mechanic I never worked on before.