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(+2)

i love this game and i wanted to ask you a few questions as someone who is interested in making an adult game, first off, how do you do you r models and animations? they are so unique and good! also what suggestions do you have for someone just starting out in the game dev world.

I am also curious as a godot game developer. How did you handle the liquid animations as well?

In blender I have a skeleton rig that manipulates a metaball object so I can see what I'm animating. I then export the rig and animations to godot where I sample the bone positions with a script and pass them to a raymarching shader.

(+1)

Characters are sculpted in zbrush, then moved to blender for retopology, texturing, rigging and animation. It could all be done in blender, but I prefer zbrush for sculpting and I have one of the old perpetual licenses. I'm not sure if I would recommend it nowadays with the new pricing scheme though.

If you're just starting out with game development I would say start small, finish your projects and focus on learning.