Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

In blender I have a skeleton rig that manipulates a metaball object so I can see what I'm animating. I then export the rig and animations to godot where I sample the bone positions with a script and pass them to a raymarching shader.