Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Characters are sculpted in zbrush, then moved to blender for retopology, texturing, rigging and animation. It could all be done in blender, but I prefer zbrush for sculpting and I have one of the old perpetual licenses. I'm not sure if I would recommend it nowadays with the new pricing scheme though.

If you're just starting out with game development I would say start small, finish your projects and focus on learning.