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(2 edits) (+2)

Excellent submission. I had a lot of fun with this one. The difficulty felt like it spiked around campaign level 4, but I completed it after much persistence. The choices with audio worked well here, especially the soundtrack change while paused. My only complaint is that the live region was way too chatty for me with NVDA. For example, whenever the defenses of a cell changed, everything about it got read aloud. Just the changes would be a huge improvement if possible. Nice work!

(+1)

Okay so I think I know how I'm gonna fix the UI after talking to people! 

First, line by line focus with tab. You can choose to focus on a line and once you do you only get updates about that line. When you move to a new location, it will read out the header line + the focused line. With header line being coordinates+ owner.

Then the current plan is to make what on each line is customizable! So if the default order/groupings/header don't feel right for how someone plays, can move them. Also think that allows toggling on like descriptions of the units it makes, bonuses it gives, weirder stats that only matter to certain buildings, stuff like that.

Then did you do level 5? Patricia said it was a nightmare and I was confused as it was supposed to be easy compared to 4 since you start with a stronger building and with less zombies in path of expansion.

+1 I have played this level over 10 times. I’m very curious to hear feedback and if other people are struggling as much or not.