I’m not able to get the full experience with this one, but it’s a great concept with sound design that fits the vibe. As cryptic as the NATO phonetic alphabet can be, I’d agree with cutting that, so each player only knows their own moves for certain, and has no idea exactly what other players have pressed (e.g. announce Player 2 set a trap.
). There might be value in adding more strategy by letting the player inspect a key by pressing it once, maybe it announces how many nearby traps there are like Minesweeper, and then confirm with a second press or Enter. Nice work!
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Hi thanks for playing my game, I can definitely see how a mine sweeper style mechanic could add an interesting layer to the game. Maybe it could work as a powerup in a future update or version. I appreciate all the ideas, I wanted trap key to be more about making decisions based on memory and wanted some element of luck too.
To be honest I'm not the best developer i still have much to learn. My hope is to inspire others to make games be it beginner or seasoned. I believe the most important thing is to keep experimenting and having fun in the process and if it's given you more ideas then that's awesome.