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(6 edits)

DungeonMind! Theres one little something I cant seem to wrap my head around solving. To you, itll prob be a simple matter.

Basically, during battle, the HP values 'move' instead of staying in place. I managed to have that nailed down for the HP label and MP label + value: I did like older games and only wrote the 'current MP' value (no 'max mp'). I understand how you made it possible to hard lock some parts into place (and it works well). But... Would it be possible to figure a way to lock "current hp" and "max hp" into place so the values changing wouldnt make the whole (ex) "1000/1000" move left when changed to "700/1000" (since its now shorter)? What happens is it makes the whole (HP area) of the UI unaligned otherwise! Thanks. :)

PS: I can think of one solution: To get rid of MaxHP values altogether (and the "/" sign) but its not ideal. 

(+1)

You're right, aligning something that's constantly changing can be tricky. I haven't figured out a way around this yet, but I'll take another look when I have some more free time.

(18 edits)


Ive been testing it last night and I sorta like with just "current" for HP too. Warming up to the idea as it cleans the UI a bit (and its all aligned). So its no big deal. Dont worry about that! :) EDIT: Is it possible to instead edit the vertical space between each character lines (NAME / HP / MP I mean) so that the letters/numbers are vertically closer together (on all of the battle menus)? Also, I realize that the names are somewhat locked in place, vertically speaking. I wish only for this possible change instead:

  • Reducing the space between lines, vertically, on all of the battle menus.

About padding, I could simply "pad out" the names themselves in the database as well. So its no big deal. PS: I edited this message like 15x to clarify and remove redundancies.