DungeonMind! Theres one little something I cant seem to wrap my head around solving. To you, itll prob be a simple matter.
Basically, during battle, the HP values 'move' instead of staying in place. I managed to have that nailed down for the HP label and MP label + value: I did like older games and only wrote the 'current MP' value (no 'max mp'). I understand how you made it possible to hard lock some parts into place (and it works well). But... Would it be possible to figure a way to lock "current hp" and "max hp" into place so the values changing wouldnt make the whole (ex) "1000/1000" move left when changed to "700/1000" (since its now shorter)? What happens is it makes the whole (HP area) of the UI unaligned otherwise! Thanks. :)
PS: I can think of one solution: To get rid of MaxHP values altogether (and the "/" sign) but its not ideal.