I love this game a lot. A few things to think about though.
- the current AP specialty weapons are the Vulcan and the railgun (not considering the autocannon, minigun, or smartgun. I consider those more balanced for general purpose and not made to deal with heavy armor). Both are are not great at immediate reaction and damage control. Maybe add something like a tank cannon that uses HEAT shells. Fires immediately, Slightly faster fire rate than the railgun, lower damage, no target penetration, but can still travel really far and obliterate whatever it hits making it very punishing if you miss.
- So far it's smoke for everything but worms. Maybe separate the smoke into two options. Visual smoke to block sight of ground units, and deployable trophy systems to stop something like 5 rockets each. That way smoke isn't the 'go to' for anything smart enough to use mechs and rockets.
- Finally, as cool as the lock on rockets are, they are very destructive, struggle with armor, and still require you to aim at every target yourself anyways. Maybe having them launch over things to reduce destruction and/or lock on through obstructions for a more ambush style play would make them more forgiving and enticing to use. Currently, you still have to aim at each target within line of sight to lock. They feel less reliable, less powerful, and more time consuming. I used them a few times and just thought "If you have to aim the cursor on them in unobstructed line of sight anyways, why not just use unguided rockets."
-- extra lil "that be so cool" idea. That one iron man weapon where it's the lock on mini non-explosive rockets. The ones you see in the first movie during the first fight in the new armor where he saves the civilians. That as a rocket version of the smartgun would be cool.