I'm glad you like it!
Maybe add something like a tank cannon that uses HEAT shells. Fires immediately, Slightly faster fire rate than the railgun, lower damage, no target penetration, but can still travel really far and obliterate whatever it hits making it very punishing if you miss.
A basic cannon/tank gun has been highly requested for awhile now, I agree it'd be a good weapon to have. I'll see if I can make it at least half as satisfying to use as the railgun.
- So far it's smoke for everything but worms. Maybe separate the smoke into two options. Visual smoke to block sight of ground units, and deployable trophy systems to stop something like 5 rockets each. That way smoke isn't the 'go to' for anything smart enough to use mechs and rockets.
I presume you're talking about the smoke grenades(?). I agree they can be a little bit overpowered with how they stop enemies right now. I might just cut down the amount the player can carry so they'll be a bit more careful with how they use them.
Finally, as cool as the lock on rockets are, they are very destructive, struggle with armor, and still require you to aim at every target yourself anyways. Maybe having them launch over things to reduce destruction and/or lock on through obstructions for a more ambush style play would make them more forgiving and enticing to use.
I agree these could really use a punch-up. Unless you're targeting lots of enemies like the second mission they're really not as fun or useful to use as the basic unguided rockets. Maybe I'll have them go through buildings unlike the unguided rockets, so if you blind-fire them without locking you still can hit an enemy on the other side of a house.
-- extra lil "that be so cool" idea. That one iron man weapon where it's the lock on mini non-explosive rockets. The ones you see in the first movie during the first fight in the new armor where he saves the civilians. That as a rocket version of the smartgun would be cool.
Noted! Would be useful for missions where you need to keep collateral damage down.