Ok then! Just please don’t think that I disliked the game or anything. But the gameplay loop felt kinda repetitive. Find the standing out piece or click randomly on stuff until you get it right. Do it 2 more times. Then to it in another room for a total of 9 times. And this repeats in other rooms too, just not exactly the same pattern. Some other small details could be adjusted too, like the doors taking slightly too long to fade out in the dream compared to how fast it is to open and close them in the real world. The holes in the floor idea was nice but, again, kinda repetitive because the corridors are 1 tile wide so you can’t visit all rooms in the same cycle. The cracks in the nightmare could take one less cycle to break, and could accept anti clockwise movement as well. And finally, I know this is supposed to be a child’s perspective, but the game could guide the player better on what to do. I started off just clicking randomly until I noticed the pattern on the second time I interacted with something on the first room.
I know that sounds like a lot of complaints, but I just like being thorough with my criticism. Overall it was an enjoyable experience and anyone who plays it can notice that you really put your heart into this.