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Ahh thank you! I'm glad you liked it. I love trying to tap into parts of life that ring with truth, ya know? 

And i like to take weird risks for jam games so if you ever wanna share your thoughts about the gameplay, negative or otherwise feel free! You won't hurt my feelings, I use jams to learn and grow so I can apply that to my bigger projects. 

Appreciate you giving it a go <3 

Ok then! Just please don’t think that I disliked the game or anything. But the gameplay loop felt kinda repetitive. Find the standing out piece or click randomly on stuff until you get it right. Do it 2 more times. Then to it in another room for a total of 9 times. And this repeats in other rooms too, just not exactly the same pattern. Some other small details could be adjusted too, like the doors taking slightly too long to fade out in the dream compared to how fast it is to open and close them in the real world. The holes in the floor idea was nice but, again, kinda repetitive because the corridors are 1 tile wide so you can’t visit all rooms in the same cycle. The cracks in the nightmare could take one less cycle to break, and could accept anti clockwise movement as well. And finally, I know this is supposed to be a child’s perspective, but the game could guide the player better on what to do. I started off just clicking randomly until I noticed the pattern on the second time I interacted with something on the first room.

I know that sounds like a lot of complaints, but I just like being thorough with my criticism. Overall it was an enjoyable experience and anyone who plays it can notice that you really put your heart into this.

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Thanks for this!! Really really, those are the kind of tweaks and changes that are hard to predict and balance blind, ya know? I appreciate knowing what worked and what didn't so I can zero in on better mechanics and balance. And almost everything you mentioned were things that I waffled with on how to balance haha. Not complaints at all, games should be fun and pull you forward in an entertaining way and finding that balance is something I feel I could spend hours talking about lol. So always happy to hear detailed feedback and thoughts on where I could improve with design . Thanks again for your time! 

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Also, since we’re here, please feel free to play, rate and make constructive criticism for my game for this jam as well! https://aleksander.itch.io/memories

Don't read until you've beaten the game

I really vibed with your game because my game also tackles the theme of loss. But in my game it’s more of a surprise at the end, since the idea is for the player to see the protagonist’s memories as the game progresses. I think this theme has a lot of potential because sooner or later most people will experience grief and loss in their lives. And to me the message that we gotta keep on living is really strong. Cheers!

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looking forward to it! Dont wanna jinx it but I dooo often make YouTube videos and post them of ppls games so 😎😎 gonna try and record some later today 👍