Hey, I appreciate that you took the time to play my game and leave feedback.
I'll be honest this 'but as it stands this is just a wave-based shooter game and that's about it.' is sort of what I was aiming for, I didn't enter this jam for any reason other than for a bit of fun and as a chance to learn and make something in Godot, so my whole focus was to keep it as simple as possible and most importantly complete something, both of which I'm happy with regardless of the games eventual rating.
Pretty much all of the issues you had with the game are things I had thought about during the jam, but ultimately due to time limitations I had, these were features/improvements that I just didn't get a chance to address.