Well, the game needs some way of indicating that the entrance of the shrine is not the only option you have. I see that it has some puzzle on it (getting things to get other things). I like it. I would say that the game hook you up pretty easily if you understand that there's more than the shrine. I feel like it lacked the story part, but the game can stand by itself without it, i think.
Thanks for the comments. :)
Yeah, there are some screen transition stuff i need to look at that would make it more obvious, Being a Spectrum inspired game, and giving it a 'Dizzy' like appeal i assumed to much that players would understand how it would play sort of. Going forward i will 'tutorialise' (just made that word up) it's gameplay so players will better understand its 'world' and the story line, which there is one, although its a short one that will need flushing out, but it's something that came together during the 3 week jam and inspired from a member from the OGA community, you can find it on the game page description. :)
I'm pleased you liked it so far, and i appreciate your time for playing and the great feedback you have given me.