This is definitely a great visual and audio experience! Probably the most memorable and unique-looking game for this jam! Giving you top marks there!
However, I think my only gripe is that I didn't really understand the need for combat mechanics in a game about emotions. It just felt like a distraction to the puzzles. I would've found it even more compelling to do more puzzle-y elements or even a beef up of the artistry rather than having combat. Just felt like the two gameplay components were a bit disconnected for my taste. They just felt like annoying obstacles that would randomly kill me if I wasn't paying attention versus what I assume to be negative emotions. I kind of got that vibe already from the "black and smokey invisible walls that would whisper negativity to me".
Honestly, the feedback is more a personal preference tbh. You could completely ignore it : P. Either way, great game!