First impressions are important. The game page has a description and screenshots, that's good. The custom loading logo is nice, but after that I was stuck on a black screen for a while, and it made me wonder if the game was frozen. I think the menu logo would look good with jagged edges instead of a square. This applies to all the images. However, I still liked the style. The picture is blinking, is it intended or is it a lag? It's annoying. The button lacks animation, like all other buttons. Sometimes they don't click the first time, which is a bit annoying too.
Well, the game. The game over screen is pretty nice. Yeah, that's the first thing I saw pretty quickly. To get attention, it wouldn't hurt to let the player win easily a couple of times, gradually increase the difficulty. High difficulty at the start is a very common trouble. I didn't have time to read the text, so it took several attempts to understand what the game wanted from me before I knew it.
The game started lagging a lot in the second week. I figured out the logic, but it was hard because of the lagging buttons that didn't want to be pressed. For the third week I just randomly pressed buttons because I didn't understand the rules. Since this mechanic worked, I didn't bother to figure out how to play properly. The lags became extreme, sometimes I had to wait until the game unfroze.
What interested me the most were the dialogues. This is the best part of the game. But UI needs to be reworked, it's so-so now. This psychological simulator concept deserves better implementation. But I don't want to say that the game is bad. It's good enough to play it once. I got to the end.
Since you asked for a detailed review, I hope this didn't upset you.