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(5 edits) (+2)

Hi, thank you for the game, this is a great game.

I know this is still just a demo, but I have some suggestion, if you don't mind:

1. Changing the Grenade launcher to middle mouse button. X is rather awkward position in intense situation. And it's even better if you hold the button to aim the grenade and release to launch. For thermal/smoke, how long you press the grenade button determine how spread out the thermal/smoke is.

2. Weapons variety is pretty much non-existent other than for autocannon, railgun, smartgun. The rest is basically just the inferior version of autocannon (and smartgun is just autocannon with aimbot). I beat the entire game with just autocannon btw.

3. Make it so items show up in radar even when out of range (by yellow arrow). And perhaps make it indestructible..

(+1)

4. Add the possibility to AZERTY keyboard users to move with ZSQD keys. Great find this game tho.

Will see what I can do, thanks for the suggestion!

(9 edits) (+1)

I use DS4Windows to play with my PS5 controller. Users need to go with a Right stick "sensitivity" of about 0.66 - 0.7 and it becomes fine to play with. An invisible circle area around the center of the screen is created and the mouse can't go farrest, returning to the center automaticaly if i don't touch the joystick. But I can't see very far because of this limit.

Thank you for playing and the kind words!

1. Changing the Grenade launcher to middle mouse button. X is rather awkward position in intense situation. And it's even better if you hold the button to aim the grenade and release to launch. For thermal/smoke, how long you press the grenade button determine how spread out the thermal/smoke is.

There will be control rebinding so you can change the key, and also have a few different modes for how the grenade works like automatically launching when you release the key.

2. Weapons variety is pretty much non-existent other than for autocannon, railgun, smartgun. The rest is basically just the inferior version of autocannon (and smartgun is just autocannon with aimbot). I beat the entire game with just autocannon btw.

More variety with the weapons is planned. I think you should be able to finish a mission with any of the weapons, no matter how weak.

3. Make it so items show up in radar even when out of range (by yellow arrow). And perhaps make it indestructible..

Noted. Ammunition will remain destructible though.

(1 edit)

Thank you for the reply!

What I mean by non-existent weapon variation is that not it doesn't have enough. But rather all weapon behaves very similar. That's why I said every weapon is like autocannon. Their stats and method to use is not different enough to warrant player using different weapon. Like vulcan and gatling is basically the same weapon, only different in minor stats... even both of them are quite similar to autocannon, just with windup in the beginning. Smartgun is also like autocannon, but at least it different enough in the way you aim the gun and how it homes to the enemies.