Mission 7 ended with Metal Gear Solid vibes. I looked at all the new content and used it on pretty all mission. Great job. Only 2 things for me need to change :
- 120mm cannons seams to have too much ammo -> 80 to 90 is more realistic for the turret we have and ammos need to be scarce if overused. I spend only 75 shells on mission 2. This is basicaly the only weapon that can kill all the bugs without reloading if i use my secondary weapon.
- In the last mission, RC mine is not going to the right directions somethimes and grenades from me and ennemies goes over impenetrable walls.
Does all units can be unlock on the new Intel pannel right now ? New ennemies are tought that's cool !
- 90mm, 105mm, 120mm and 130mm with HEAT/APFSDS, Airburst (cone and round), HE-I
* Secondaries :
* Grenades Type :
- Audio-Cinetic Impulsion to knockback and simulate the damage of a HE grenade around you but it take all your coolant and you can't use your systems until it become white
* Others :
- Grouped exo-armor ennemies, holograms, mirages in desert, Experimental Anti-Grav (like hovercraft but can go on the top of building)

