Love the concept. Being able to do whatever I wanted on that final section really hit home. Great job being able to get an emotional hit out of such a short and simple game. Also, a very unique interpretation of the them. One thing I would have liked to see was some sort of positive feedback when the correct button was hit, because there were times when I would hit a button and (I assume), the old task was replaced with a new but identical task, so it wasn't immediately clear that it had been replaced at all - although I guess that just adds to the stress.
Viewing post in I Am Nothing jam comments
I'm glad you enjoyed it! Yeah, the new incoming tasks originally had a sliding-in animation that was much more readable, but in the midst of bugfixing I removed them all out of frustration and concerns that they were part of the problem. But in theory, they really shouldn't be? Something to consider after the jam.
Thanks for playing!