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This is a super cool idea and wonderfully executed! Its definetively in my top 3 or 5 of the jam. If you want any constructive feedback here it comes; while I think the corporate video-tutorial is really fun and gives an interesting frame in which to contextualize the action, I feel like it doesn't let super-clear what the main goal is; I didn't realize what the objective was until I opened the menu when I was about to quit because I thought I had seen it all. Otherwise, I think it's a perfect entry for the jam; the art has a really cool aesthetic, the sound design is integrated perfectly with the gameplay and the general concept is a really neat interpretation of the theme. Congrats! :D

(+2)

Every bit of constructive feedback we can get it completely welcome.

We agree entirely that the tutorial video wasn't the ideal outcome. While I wouldn't say it was rushed, we would have much preferred a tutorial sequence that naturally blended into the game where we could let people take in objectives at the pace that they moved. The tutorial video just ended up being much more doable to start 6 hours before the jam ended.

Thanks so much for you kind words, I'm glad you enjoyed your time with us!

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Yeah, I know how it is; I wanted to do a 1minute+ music loop for my game, but didn't come up with the 'musical vibe' of the game until the last day and had to stop at 4 am with only 28 seconds of the track done :')