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I really liked computer screen interaction system, with pressing a button to free the mouse, it was an extremely clever way to get around the normal 'press BUTTON to open', and kept me in the flow of running in circles sucking up tetras as opposing to opening menu after menu. I wish i had thought of something like that for my game, I'm jealous. It did feel like it took a bit to get going, but that did also give me a chance to look at the environment and not need to restart the game due to not knowing how the mechanics worked the first time. 

Thank you so much for trying it out.  It's tricky to figure out the right balance and timing, but we will continue working on it outside the jam. There's a fine line between too easy and too frustrating, as well as too long and not long enough.  Thank you for the feedback.

Thank you for noticing my interfaces. It took me a little while to get it working like I wanted. I used code very similar to the official demo, but slightly more generic. It also took a while to figure how to best make the consoles local to scene while still allowing them to be utilized and updated in multiple locations from a single source scene(actually 2 sources scenes).

https://godotengine.org/asset-library/asset/127

Thank you for playing our game.