The gameplay is super innovative and relevant, and I love the label printing, very satisfying.
On another level, the objective is pretty abstract and confusing. I wasn't really sure how to do better without just brute force printing different combinations until it worked. Also didn't understand why we had two sets of packaging (although I assumed it could be back and front)? Perhaps if the contract and packaging were side-by-side so you could more easily compare instructions to your output, or something?
Either way, love the message, mechanics and art style!