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The gameplay is super innovative and relevant, and I love the label printing, very satisfying.

On another level, the objective is pretty abstract and confusing. I wasn't really sure how to do better without just brute force printing different combinations until it worked. Also didn't understand why we had two sets of packaging (although I assumed it could be back and front)? Perhaps if the contract and packaging were side-by-side so you could more easily compare instructions to your output, or something?

Either way, love the message, mechanics and art style!

Yeah, we found a lot we can improve. The tutorial we have now is vague and the feedback is not clear and direct, as you said. Thank you for giving our game a try and glad you like it!