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I'm going to say the same thing as other comments, but the character get stuck to the walls too easily. For instance in level 2, I couldn't move yellow at all, no matter how many times I tried. It's also a bit annoying that the lines reset every thing you return to the planning, especially if two of your three characters had a perfect path.

However, the concept is really cool, I really want to see this one developped, with more polish. Great job!

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Thanks for playing!
All fair points! Drawing can be a bit clunky you're right, guess that's what happens on a first game jam powered entirely by caffeine haha. And thanks for pointing out the yellow character situation in level 2 :)

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After all, this isn't an easy mechanic to develop and polish in such a short time.

You challenged yourself for your first jam, and you published a game so that's already a win!

Thanks for the kind words. We made the colliders a little bigger. It should be easier to draw and a less punishing collision with the environment. 

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Nice, I just replayed it and it's so much better. I actually finished several levels now! Great job!