Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

A lot of points I was going to touch on have already been mentioned by other commenters: the tasks are repetitive, there is a lack of unique tasks, the camera system is a little weird.

Overall, there's good programming and thought behind the game, but it leaves engagement to be desired. A potential solution to the issues with engagement, other than offering a wider variety of tasks, could be to flip the goal of your game: instead of "how fast can you do these tasks," maybe it could be, "can you do all these tasks before your ship explodes?" Then the player feels more urgency: every time they pick up fuel instead of engine waste, the timer ticks down a little more. Then, as the game progresses and more tasks are introduced, suddenly the player has to manage their time a lot more efficiently. As for fixing stuff with the camera, my only issue was with the direction it rotated: if the player is facing forward and they want to look to the right, they may think that they should press E because it is to the right of W. Instead, the player must press Q, which is to the left of W.

With that said, you have my honest feedback, and I hope it is helpful.

It is super duper helpful! Thank you!

A hint on the rotation, I think it was my left/right blindness 😅 as soon as the jam is over, I will go and invert it!

I agree with the tasks, I wanted to avoid creating too many mechanics in short time, but I had sooo many ideas, including ending up Yak Shaving (as the definition from Wikipedia). ahha

Thank you for the feedback, I’ll review your games later (I have added it to the list)