Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits) (+1)

You've answered my questions perfectly, and now I feel fully prepared to run the game! The "doesn't make sense" part is what needed to click for me. It doesn't NEED to make sense.

You've also given me the idea to repeat the same real-life song at the beginning of the first few loops, to bake in the repetition even more. 

I was hoping to play 2-4 sessions, so that's perfect. I'll definitely let you know how it goes!

I can already tell you though...your module got me more excited for GMing, not just Mothership, but in general, than I've been in two decades. Here's a little backstory...

I just finished running a level 1-10 PF2E campaign, (Gatewalkers) and had requested a break from GMing anything crunchy for 6 months while I rest my brain and prepare for the 11-20 campaign (Fists of the Ruby Phoenix). So for the last couple of months, my friends have been GMing shorter games. We've played some World of Darkness stuff and a GM-less game called The Zone (which was out-of-this-world good).

But after reading your module, I immediately bought several other modules, devoured them, and realized that I'd probably consumed enough content to last our group a year of gaming. So I asked them if I could just GM a giant Mothership campaign, starting with your module...and they said yes! So Pathfinder has to go on the backburner for a while, but oh well. Worth it

I am thrilled to hear that my module helped you get jazzed about GMing again. I too got pretty burned out on crunch, which is what got me interested in MoSH in the first place.

Hell yes, use a song at starting positions. That is a great idea. 

There are a ton of great modules for Mothership, definitely enough for a long campaign. If you ever need a random planet, here’s a planet generator I made a couple years ago. The content is by Ian Yusem so you know it’s good.

https://anodyneprintware.com/planets/

Deleted 316 days ago
(1 edit)

It went so well! I feel like the group fell just short of clapping when it was over lol. They just riddled me with praise for a great game session. It made me a little emotional haha

The time loop came as a huge surprise - they didn't see it coming at all! And the playlist below worked as a perfect timer (20 min instead of 15, since it was their first MoSh game). They started to truly dread The Carpenters, because they knew they were running out of time...then it would loop back to the fast tempo of Beethoven which would make them anxious!

None of the PCs died in the first session, but they witnessed the NPCs die repeatedly. The biggest WTF moment for them came when they found a double of the party's Android character, dead of a self-inflicted gunshot wound, carrying a note that detailed the party's movement over the past hour. 

https://open.spotify.com/playlist/7tlvtbtSNw3AILOTiC9x6b?si=N6jOy6ATT2KK5sWx7Kxa...

Hell yes!


I’m so glad it was fun. Thanks again for giving my module a chance.