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slamneale

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A member registered Feb 19, 2025

Recent community posts

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It went so well! I feel like the group fell just short of clapping when it was over lol. They just riddled me with praise for a great game session. It made me a little emotional haha

The time loop came as a huge surprise - they didn't see it coming at all! And the playlist below worked as a perfect timer (20 min instead of 15, since it was their first MoSh game). They started to truly dread The Carpenters, because they knew they were running out of time...then it would loop back to the fast tempo of Beethoven which would make them anxious!

None of the PCs died in the first session, but they witnessed the NPCs die repeatedly. The biggest WTF moment for them came when they found a double of the party's Android character, dead of a self-inflicted gunshot wound, carrying a note that detailed the party's movement over the past hour. 

https://open.spotify.com/playlist/7tlvtbtSNw3AILOTiC9x6b?si=N6jOy6ATT2KK5sWx7Kxa...

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You've answered my questions perfectly, and now I feel fully prepared to run the game! The "doesn't make sense" part is what needed to click for me. It doesn't NEED to make sense.

You've also given me the idea to repeat the same real-life song at the beginning of the first few loops, to bake in the repetition even more. 

I was hoping to play 2-4 sessions, so that's perfect. I'll definitely let you know how it goes!

I can already tell you though...your module got me more excited for GMing, not just Mothership, but in general, than I've been in two decades. Here's a little backstory...

I just finished running a level 1-10 PF2E campaign, (Gatewalkers) and had requested a break from GMing anything crunchy for 6 months while I rest my brain and prepare for the 11-20 campaign (Fists of the Ruby Phoenix). So for the last couple of months, my friends have been GMing shorter games. We've played some World of Darkness stuff and a GM-less game called The Zone (which was out-of-this-world good).

But after reading your module, I immediately bought several other modules, devoured them, and realized that I'd probably consumed enough content to last our group a year of gaming. So I asked them if I could just GM a giant Mothership campaign, starting with your module...and they said yes! So Pathfinder has to go on the backburner for a while, but oh well. Worth it

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Hey, thanks for the reply! This is my group's first time playing Mothership, so I want it to be special and I appreciate your help.

I'm not sure I got my question across clearly the first time. I understand most of what you're saying. But my question is more along the lines of: when they exit their ship's airlock, how do they get from there to The Graveyard? You say, "they are immediately transported onto the Graveyard," and what I'm asking is...what does that look like? Is it like...one moment they're on their ship...they open their airlock... and then they're just all of a sudden on The Graveyard? I don't want to say teleported per se...but is it just instantaneous like teleportation? Like "wait, how the hell did I get here?"

One other question while I've got you: How long does this take to run on average? 

Thanks again! This was such a cool adventure to read, and I'm really looking forward to seeing the many fun ways the characters inevitably end up dying lol

I plan on running this next week, and I have a really basic question. How exactly are the PCs meant to arrive on The Graveyard, when they start on their own ship? Are they supposed to be docked with it already, are they responding to a distress signal, etc.?