Thank you so much for the super detailed comment.
I want to address the part where you mentioned that the story felt incomplete. It wasn't so much that I didn't think about the story from the beginning, so much as I really wanted to tell a full length story in this style but didn't have the time nor resources so I had to settle for a bite sized demo of that story.
I really appreciate the kind words about the environment and the visual style. I spent like 95% of the time on the environment and story alone before realizing that I would probably lose points if my enemies were just T posing skeletons. So the combat is still the jankiest part of the game by far.