First of all the environment and visuals are AMAZING. The visual style is so clean and pretty and the lighting was done very well too. I think that the requirements were addressed very well, the animal was fun and cute and the projectiles were also useful. I found the story interesting but it led me more to want more of the story rather than feeling like a complete narrative. This is an issue I have with several of the games continued from round 1 just because they weren't built initially with a story in mind. I liked the skill tree from round 1 and was a little bit sad it wasn't present, but I still enjoyed the combat more even if it was just the cooler enemies and fun ragdolls. I may have imagined you saying that there were going to be drop assassinations but I think that would be incredibly cool. I still dropped down on enemies to attack them anyway and that was pretty fun. I wish that the bow was a bit more useful for combat as it felt significantly worse than the dagger even if it just had no knockback. With the daggers knockback you weren't really punished for getting close to enemies anyway so there was no reason to stay far away. Overall, amazing job, hope you continue work. (:
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Thank you so much for the super detailed comment.
I want to address the part where you mentioned that the story felt incomplete. It wasn't so much that I didn't think about the story from the beginning, so much as I really wanted to tell a full length story in this style but didn't have the time nor resources so I had to settle for a bite sized demo of that story.
I really appreciate the kind words about the environment and the visual style. I spent like 95% of the time on the environment and story alone before realizing that I would probably lose points if my enemies were just T posing skeletons. So the combat is still the jankiest part of the game by far.