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The animations was pretty well done, it got me thinking that animation and other characteristics of replicating something from real life is super important for the player engagement depending on what you're going to be doing. In terms of game design and playability, I was super stoked when started playing for fear of the foxes, but then I quickly loosed tension when I found out I could take the carrots from the crop at the side of the barn without the foxes noticing me, but it's a jam game and sometimes that can be overlooked. Great work, I believe it has potential for a fully fledged game!

Thanks for the encouraging words. I wasted almost a day to make a challenging AI, thought I nailed it. Somethings were not right while playtesting the game. Then I was running out of time and decided to keep it simple. I am definitely planning an update. I hope you will be playing then.