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Whilst it is an interesting idea, the mechanic lacked any interesting variation. Different sizes of holes added some challenge, but the random level generation never felt particularly fresh or interesting. Maybe if there was actual verticality to it, like if you were exploring a minecraft style cave or some form of dungeon, you could have some more interesting variations. Imagine if you were climbing a tower or something and had to zig-zag your way up? The graphics are nice, and the menu is clean, the game was also very easy to learn, which is great for an arcade game. 

Thanks, I do have to agree with you that the level kinda feels the same everytime you play it. Maybe I'll eventually make a sequel with different types of levels such as the cave or tower you suggested. Anyway, thanks for the feedback!