Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi. I suggest changing the name of the jump transform, as it confuses Ren’py (it thinks it’s a label jump). It’s a very easy fix, but I worry that a new dev might have problem with that.

You raise a good point. I was definitely considering it, but it didn't throw any errors or produce any unexpected behaviors during my testing, so I forgot. I've changed the transform name to 'jumpup' for the next update. (although that is unlikely to be published for a while.)