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(1 edit) (+1)

Demo updated! Here’s a brief list of changes.

  • Aside from the spelling corrections pointed out by Malandy, some additional corrections were found in some of the Rune descriptions. It was also discovered that some Runes didn’t have the right equipment slot associated to them.

  • It was discovered that backing out from targeting an enemy would flag an ally as “acting” in regards to Unites. This has been fixed. Annnnnnd now that I write this, I completely forgot to look into the situation of backing out from targeting an ally.

  • Scrolling through characters during the party-switch screen should update their stats, regardless if you hold down the up/down key or press it once. Page Up/Page down works similarly, but only in regards to character stats. If a character is not selected, and the Possible Unites screen is being displayed, holding down Page Up or Page down will not cycle through the Unites. Testing showed that allowing that would cycle through them too quickly to be of any use.

  • Selecting an empty space in the party-switch screen when you don’t have another/enough characters to put in that position will re-select to the last available position that can contain a character.

  • The “Optimize” option in the equip screen will remove both the character’s active and support runes. You’ll have to re-equip them manually. In the full game, or if (when?) there is another update to the demo, those slots will be left alone.

(2 edits)

Thanks! Gonna download after breakfast!

EDIT: Downloaded. Swapping out my last 2 members to see if I can get all of my party to Unite. Seems good.

But it seems level ups don't regenerate HP? It probably should if they're not part of the fighting group and are already healed up, but eh.

I’m not sure I’m keen on any kind of automatic recovery of health and/or mana on level-up. Though, I am interested in reasons why I should limit such to just the inactive members when the party can be swapped at any point outside of combat?

The inactive and already fully-healed members, so they don't basically get hurt just because they level up.

But, the demo is a special case, normally the player wouldn't have the same set of inactives for... 5+ levels without ever going back to heal, I guess?