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I’m not sure I’m keen on any kind of automatic recovery of health and/or mana on level-up. Though, I am interested in reasons why I should limit such to just the inactive members when the party can be swapped at any point outside of combat?

The inactive and already fully-healed members, so they don't basically get hurt just because they level up.

But, the demo is a special case, normally the player wouldn't have the same set of inactives for... 5+ levels without ever going back to heal, I guess?