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Thank you for your feedback. I get what you mean. It has been a crazy week trying to find the right direction for the game, since the early concept was too big to be implemented in one week, so we kinda ran out of time and had to finish the game with much less than what we wanted and still make it challenging (leading us to make more difficult enemies and platform challenges along the way than what we initially expected). Still, I'm glad you liked it and thank you for your time!