This was really fun! I wasnt very good at it but after playing for a bit it kinda clicked and i started feeling more fluid and powerful!
The gameplay was tight and the spin mechanic worked really well. I cant imagine that was easy to get working as smoothly as it does! I thought it was a bit gimicky at first glance but i really started to understand how it worked as a core mechanic and strategy as i got better at the game. Trying to conceptulize and plan with it was difficult, but i think it really added a great extra dimension to the rest of the fast paced action. It also felt super satisying when you denied a boss attack at the last minute by spining the block your on.
The controls worked and the tutirual was really helpful. The only critisism i had was there was a lot of controls and i want really sure why you needed to entry spin mode to attack? maybe i was just missing something, but it took a while for me to figure out why i couldnt attack at first. This is a minor point thought because once you get used to the controls and mechanics it all works great, so it could just be a skill issue or learning curve.
The art was nice and all worked toghether to provide a really cohesive and unique style. I thought it was elevate by lots of bits of polish, from the curor changing color to show information off the flashes when you hit things or the laze trails showing where they would go if they wernt blocked. Everything felt juicy and grounded and really worked well together.
The music was also great, it fit the rest of the game and was funky fresh. It can be easy to over do the musics intensity in games like this but I think this walked the line well between ebeing engaging but never too much. The soundeffects were also well done and didnt become annoying.
Really solid all round, great work! thanks!