Howdy, that is awesome! yeah send them to me either on fb or discord? what have you found to be different on the physics for static objects? did it improve or make them worse? I dont have FS25 yet so I wont be able to work on them yet
you cannot animate static objects anymore (or i`m missing something), and for kinematic object giants editor is over simplifying mesh, so for curved mesh in switch i had to separate it to small boxes. Wheels physics is different now, i had to play with the numbers but everything works great. Btw very cleaver idea how did you make wheels and tracks work together.
Also converting materials is pain.
this is my discord id 474205699073900544