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JWeezy Construction

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A member registered Apr 25, 2024 · View creator page →

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Thank you both! I am making progress. it is A LOT of work. I have figured out the issues with the switches (I think), and I have the new material system figured out. I dont really have a timeline yet, but I plan on releasing the track and the first batch of locomotives and rolling stock at some point! then I will update as I add more and more stuff.

sorry for the late reply, butt I am finally working on converting over my mods to FS25! I would love some help on the trains if you’re still interested?

This is gunna take some work boys and girls.. the new material system is amazing, however I will have to take ALL of the locomotives back into blender and rework them.. and it looks like the animations for static objects have changed.. but I have started on it!

Hahaha well good news, I now officially own FS25! so I havent started on them quite yet, butt definitely the first step to having my train mods in FS25!

Hmmm im not sure what the problem is then, what map are you trying to play on?

Uhhh maybe if I find a good model! my next steam train will be the Big Boy. Steam trains are just a lot of work tho bc of all the animations

Hmm i will have to look.. I wonder if i messed something up on the control car..

as for the spawning zone, I dont really have any control over that.  I just make the train mods lol

well great news, I now officially own FS25! so I havent started on it yet, but a step towards having my trains on FS25 for sure

Not at this time

I suggest using the lumberjack mod, then you can set your strength to infinite using that mod! then youll be able to set the turntable in place

hmmm interesting issue! sorry for the delayed response, been super busy with real life. are you still having the issue? did you also download my store category mod?

Haha, did you just delete your comment about the diamonds? I was just trying to respond to it when you did! lol but yeah hopefully you got it figured out! as for the crossings, they cause that because of the animated object extend mod. I couldnt figure out a way around it unfortunately.  so I suggest you build with the animated object extend mod disabled, then enable it to play to make the crossings and diamonds functional

No way?? haha thats cool that they added a steam locomotive! how does it compare? I completely rebuilt my FEF-3 so I hope you guys enjoy the new update when it comes out! dissapointing that it uses diesel sounds tho.. that probably really takes away from the immersion?

rest assured tho! my Berkshire does use actual sounds from the 765 berkshire in particular. I found a YT video of NKP 765 taking off and then chugging down the track and cut it up for the different speeds in game. Its not perfect, but I think it turned out well? the FEF-3 uses the same steam noises as far as the chugging and stuff, but I have an authentic whistle from UP 844 for it too!

The trailer on flatcar cars have a trigger near the base of the 5th wheel! it does not actually move the attacher joint itself, that stays in the same spot as if the 5th wheel is always up (when I set it to move, it caused all hell to break loose when you load the game in bc the animations active every time you load the game in haha)

Thank you King! I appreciate that so much! my family and I are doing well. My wife and I have been very busy lately with life. I have been so busy that I still havent had the chance to take my PE test yet. I hope my work load calms down soon tho! but thank you again! your kind words mean so much to me. I am still here, just away for a bit

Sorry Sanders! I missed your comment somehow the first time. No, it is not my dolly, I didnt even edit it I dont think. I believe it is this one: Krampe Dolly Pack v1.0.0.0 - Modhub.us it has a single axle and double axle option I believe!

Howdy! the Metra control car should be in the rolling stock I believe? and the end of train device does cause issues that I havent fixed yet.. should probably just remove it for now. the tram you can unfold with mouse controls because the "fold" function was the only way I could move the character location to drive from either end! I dont love it, but it was the only way I could make it work how I wanted

I have thought about that recently actually! I have especially been paying attention to some of the NS slugs that they hacked up from SD40s and a couple others. No promises, but maybe slugs at some point if I attempt to model it! haha

Ohh taht could be a good idea!

Thank you! yes I have noticed that as well recently.. Im not sure if something changed in a giants update or what.. but I am going to take a look at it. they have the same "truck" setup as the freight cars even tho they look different, the physics are setup the same I believe, but I am guessing that the higher collisions (for the floor and wall collisions and stuff) might be causing it? I am not sure

Haha thanks friend! Hopefully soon. Maybe with the holidays I might have a few days off and Ill be able to buy 25 and see about starting to convert my stuff

Thanks friend! yeah I saw Zca had started converting stuff, from talking to him it sounds like it wasnt quite as good as in FS22? what are your thoughts? I still dont own 25 yet, but when I do I plan on converting my stuff! I probably have one last update for 22 tbh. I did end up going thru and changing all of the number fonts on the locomotives to make them match the fonts of the roads (that was a lot of work..) haha and I also made it so that ALL freight rolling stock have changeable stock numbers as well. It was a lot of work, but it added the final touches and I am pretty happy with it! I hope yall like it as well

I play on my edit of Pacific NW Farming!

(1 edit)

Thank you! I have noticed that and i believe I have fixed it on all the SD60s for the next update

Sorry for such a long response time, but yes there are triggers to remove the roof that make it much easier to get the cranes in place! there is a trigger in the warehouse near the mandoor, and there is a trigger in the loco shop on the opposite side of the repair/shop symbol! hope that helps. I am still around, jsut been away for a bit haha

I probably will once I finally make the move to FS25! I still dont own it yet, but I will bring these when I come if somebody hasnt already

Whats the issue friend

Thanks! sorry for the long reply, the shoring walls are a placeable "fence" that I made!

Possibly! I dont have FS25 yet, is there a filltypes already available for 25?

Interesting! I experimented with that, but at the end of the day I found that if I changed the collision mask then the crossing gates wouldnt trigger automatically? are they still functioning for you with the change?

The diamond crossings require the animated object extend mod to work, otherwise it will not automatically switch for the locomotives

Thank you again! I just replied to your comment over on the locomotives mod, go check out my explanation and lemme know if you have any more questions!

Thank you! so this is how I run multiple units together, Ive put a consist together with 6 locomotives on the head end using this method:

  • make sure the "cruise control" speed on all units except for the one youre going to drive is set to the max. That ensures that they are pulling no matter what speed you are at
  • disconnect all units that you want to run in MU from each other.
  • "change driving direction" of any locomotives that are running in reverse. The MU units that are facing forward dont need to be changed
  • go to the unit directly behind the lead and set it to follow the lead unit, change the distance to 0, then pause it.
  • go to the third unit, set it to follow the second unit that you just set, change the distance to 0, then pause it.
  • repeat this process for as many MU locos as you have, setting them to follow the unit infront of them and then pausing them.
  • Finally, get in the head unit that is not set for anything, connect all of the locomotives to it, and then use the follow me settings to switch between the locomotives and "unpause" them. This will make them start pulling
  • Just set the cruise control on the head unit and it will control the speed of the entire consist, unless you have way too much horsepower then be aware the MU units could overpower you and speed out of control, in that case I usually just pause a unit or two to give the others something harder to pull against


I hope this makes sense? and I hope it works for you! if you have any other questions or need some more information on it lemme know?

Holy crap! that is awesome man! sounds like quite the setup once you get it to be a working railroad

Good to hear! and yeah I see that too, might have had a couple of different variants over the years? but yeah youre welcome!

yessir I did

Thanks! glad you like it

It was updated shortly after my comment!

Hmmm weird.. The placeable pipe needs my JWeezy construction store category mod, do you have that downloaded as well?

Youre welcome! yeah i am really happy with how those S-12s and snoots came out. especially the sounds for the S-12s! and ooo what are you tinking with? and I cant wait to see your railway!