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Well, it looks cool, but worked poorly - mechanoids survived, and even more - connections mostly disintegrated and I was been swallowed by hive.

(Edited 1 time)

You like to experiment with what is possible I see. It's great that you do. I'm sure you'll let me know if you run into bugs while testing all this stuff out.

You'll have something new to play around with soon - hopefully by the end of next week. I've been working on a new liquid simulation to add water and even oceans to the game. It will also allow simulations of stuff like thick mud and will replace the current lava implementation that I was never fully happy with. It can also simulate stuff like quicksand that I'm planning to use on a desert biome in the future.

Here's a sneak look at progress so far: https://gfycat.com/AngelicAfraidAlaskankleekai

Of course. Never seen a big bugs (except a broken gravity, it still appears occasionally), but small ones - yea, things clipping in each other under high pressure, but its hardly fixable as i imagine, and some connections placed around enemy drop pods (and around of some zones of player ship too) become unavailable for selection (maybe they are marked as "neutral" connections?).
Water is great, but i hope a large amount of it will not eat too mach of my CPU.
(Too bad that stealing an enemy drop pod gives nothing ... sometimes in difficult terrain they do not cling to the ground)

I've run into grapple connections that become unselectable too. It's super rare so I've yet to find the cause. If you find any way to recreate that bug please let me know because then it's easy to fix.

Water is going to have a quality setting in the video options panel. On the lowest setting you will be able to disable it's dynamic surface, and then the performance hit is negligible.

Enemy drop pods do give something if you destroy them but I never expected anyone to try and lift an entire pod to the refinery ship. Is that even possible? Does it even fit into the refinery area?

About connections - you can try to connect things to legs of drop pods (http://imgur.com/pzh4l8c), they are really baggy in that matter.
"Is that even possible?"
Drop pod unfortunately is too heavy to be lifted by capsule... but Bob has friends who are always ready to help (http://imgur.com/16zFQVV). This time its doesnt work because this connection (http://imgur.com/lZTfYEV) become bagged, but you get the point - it is possible

Wow. That's ingenious. That gives me some ideas for future secrets.

Thanks for the info on the connection bug with the drop pod legs. I'll take a look at why that is happening and sort out a fix.

By the way, do you tried to land on the edge of the Lender with the upgraded boots? I mean, this is harsh drowback for upgrade, i think.

No. I'm guessing they damage the lander. I'll remove that. It's not intentional.

Yea, and they are not only damage the lander, they are destroing it impressively quick