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I'm not sure if it's my favorite game of yours, but I think it's by far the coolest and most interesting! Very ambitious, and I thought it was so awesome you turned it into an interactive music album. Your games always remind me of the reason I like indie video games. They aren't flashy, fancy, or expensive—but there's loads of substance there. The way you portrayed objects in the 'dream' sequences was both effective and hilariously simple, really good work, man! As always, can't wait until your next one :D

Hope you like the Lumps Play as much as I enjoyed your tunes! Cheers, my friend.

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Thank you!
Yeah, as I said in the comment below (I've no shame in quoting myself if that's exactly what I want to say):
"This game is a lot different from "sleepthrough", but it shares the same concept of an unconsciously told story, which can be more powerful than a plainly scripted plot.
There are things that simple words can't explain."

So, yep. The visual heights that "sleepthrough" reached are still the most refined thing I've ever made, but I think that "The Corpse Behind The Window" has a much stronger emotional value based, above all, on dialogues and music.

About the story, I'll leave here something to help you think about it:

  • Some quite serious events happened before your current situation.
  • The key elements of those events are scattered throughout the dialogues and dreams.
  • Something outside the "active" game structure is lurking through the stains.
  • Keep in mind that emerald can also be a name.
  • Where's the knife? Is it involved with the above-mentioned events?
  • You're not dead. You're the only one still alive.
  • Who has put "something" underground?
  • Whose is the corpse?
  • Some dreams are just symbols, some other are real existing places.
  • What's the connection between you and the doctor?

Thanks again for the video!

Bye! 👋