Yeah, as I said in the comment below (I've no shame in quoting myself if that's exactly what I want to say):
"This game is a lot different from "sleepthrough", but it shares the same concept of an unconsciously told story, which can be more powerful than a plainly scripted plot.
There are things that simple words can't explain."
So, yep. The visual heights that "sleepthrough" reached are still the most refined thing I've ever made, but I think that "The Corpse Behind The Window" has a much stronger emotional value based, above all, on dialogues and music.
About the story, I'll leave here something to help you think about it:
- Some quite serious events happened before your current situation.
- The key elements of those events are scattered throughout the dialogues and dreams.
- Something outside the "active" game structure is lurking through the stains.
- Keep in mind that emerald can also be a name.
- Where's the knife? Is it involved with the above-mentioned events?
- You're not dead. You're the only one still alive.
- Who has put "something" underground?
- Whose is the corpse?
- Some dreams are just symbols, some other are real existing places.
- What's the connection between you and the doctor?
Thanks again for the video!