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Gunnar - Thanks so much for taking the time to write this up.  I will cherish this feedback and read through it each time I make a game going forward!  Haha.  Generally I agree with everything you said.  You have a really good eye!  A lot of the things you call out we wrestled with / went back and forth on so I am not at all surprised!  We especially knew there were big gaps around player instruction / clarity.  We actually did have in person playtests but just didnt have time to implement.  Hopefully we can keep in touch for future projects!  Now im off to play your games!

Thanks,

Drake

Haha 😅 thank you, Drake. My itch games are kinda meh in my opinion; mostly 3 hour game jam projects and old student games. My favorite is probably Doppelgate, which was a six-hour project. It's much easier to give critique and advice than to do it yourself! As I always try to repeat haha... Hence why there a lot of film reviewers and less film makers...

I'd recommend trying to do similar stuff to other games! Playing other people's games and reviewing them, breaking them down, seeing what you like and don't about them is a wonderful exercise, as again, it's easier to pick apart games than to build them! We don't have our ego attached to other people's games like we do our own, so we can see it with fresh, honest eyes. I think it's one of the most effective ways to learn.

With my Itchy for Jam series, I'm largely trying to give to others what I wished someone could have for me when I started with game development, offering feedback, attention, and encouragement. But, it's also for my own benefit, as playing and actively studying / critiquing their design reinforces both good and bad practices I observe to mimic or avoid in my own work, and I hope that can be shared with a general audience as well. I think it's an invaluable exercise.

I look forward to seeing your future work!